• 8 Posts
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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I haven’t played Satisfactory (or any factory game) in MP either! Hopefully we’re finding a good balance.

    Feeling emboldened by what you said, I went ahead and unlocked a few additional milestones we had the resources stocked for. Area Clearing gets solid fuel and the chainsaw which both help out with power until coal is unlocked. I updated the power plant to use the new fuel.

    Field Research because I just really wanted the map, haha. I built a MAM but didn’t research anything. ADA’s commentary for most milestones is meh but I find the research comments pretty funny and wanted to leave them for others to enjoy.

    And Assembly because I really wanted to build that reinforced plate factory! We already had mark 2 belts but you need so many plates for everything! So now we’ve got a plate factory slowly cranking them out.

    I left some extra equipment in the Hub chest, save folks the build time. There’s most of tier 2 still to unlock. Lots of MAM research to do. Some iron nearby that could make a nice rotor factory. And the space elevator should be ready to build now! Make sure to clear a big spot for it!


  • Hello! I popped on for a few minutes today to check out the server! Looks like a good start.

    I threw some extra portable miners up on the copper and limestone to the south (near the oasis) and set up a few storages and constructors to improve the power grid. Hopefully I can rejoin sometime soon when others are available.

    Addition: Well I had some extra time so I played around in your (our?) world a little more. Upgraded the power plant, ran some spaghetti belts for copper and limestone to the main factory. I started on a plate factory when I realized assemblers weren’t unlocked yet and I didn’t want to attempt any milestones without other people on. So I gave up on that idea for now. Assuming the biofuel holds out, there ought to be enough materials to build the elevator after a little while!





  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.