It becomes useless as evidence unless you can establish authenticity. It just makes audio recordings more in a class with text documents; perfectly fakeable, but admissible with the right supporting information. So I agree it’s a change, but it’s not the end of audio evidence, and it’s a change in a direction which courts already have experience.
If the argument is that SM2 is successful because it limited it’s scope to execute a smaller number of features well, I don’t think that holds up. It took on three different types of games and (imho) executed merely okay. What more could they have added? Open world? MMO?
I think the more plausible explanation for the sales is that it’s Warhammer, it’s pretty, and SM1 was good.
Who praised them? But I don’t know what measure we’d use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that’s probably not a fruitful point to argue over.
Instead I’ll offer the things that I think earn the competitive multiplayer a poor rating.
Space marine 2 seems like a good example of this.
Single player campaign: mediocre
CoOp missions: mediocre
Competitive multiplayer: poor
Seems like dropping one of those might have allowed the remaining two to earn a “pretty good”
That’s a neat tool. But it’s giving me a slightly confusing result. I have a solar installation and I’ve plugged in the details so far as I know them, just to see if I’m producing about what I “should” be. The peak production month is about right, but the minimal production month is only estimated to be like 25% less than that. My system has more like 50-60% drop, and some quick googling suggests that’s about normal.
Any thoughts on why this tool suggests a much smaller drop?