I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.
And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”
I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.


For me it’s Don’t Starve. It doesn’t make any goddamn sense. Early in the game I have to collect rocks and sticks and gold (IIRC) to make a “science machine” (WTF is that?) as a requisite for further crafting. And I found out the hard way that my character has to put flowers on their head to avoid dying from insanity. What were the devs smoking?
Don’t starve is pretty hardcore if you don’t know what you’re doing. I love the game, and i absolutely suck at it. Every now and then you get lucky and the game seems pretty easy. Other times you starve and need food, but you’re also insane and can’t eat rabbits, and then it’s winter and you die.
So… just like I said, doesn’t make any goddamn sense.
Your comment makes me wanna go try the game out again. I have zero idea how to play it but, it might be worth another shot now.
A friend and I tried playing Don’t Starve Together. We kept dying before progressing very far.
I love survival crafting games but Don’t Starve is a bit too punishing for me. I gave it 20 hours of attempts before giving up.
Things can fall apart so fast and so easily and like you said, they just throw you to the wolves to figure it out or die
But it’s not a matter of “figuring it out” if there’s no logic to the items. I’m supposed to just combine random shit and hope something good happens? Seems pretty disrespectful of my time.
There is a tech tree, you unlock recipes by crafting newer machines or picking up new ingredients. It’s not random and it does make sense
It’s a type of game very similar to Dwarf Fortress: losing is fun. You need to die many times to learn how to manage survival. Learning basic recipes by heart, efficient cooking recipes, threats for a specific time of year etc.
I agree that it’s very punishing. I never made it past winter.
I understand how crafting and tech trees work, and I’ve played plenty of roguelikes and soulslikes. I’m saying this makes no sense (and I’m sure it’s not the only example):
Seriously, where did this BS come from? And how the hell would I know this necessary recipe without looking it up? It’s like the devs were like “I guess we need a crafting station. Uhh… throw together some rocks and sticks, whatever”.
EDIT: The recipe is apparently shown in-game. But it’s still astonishingly stupid that they didn’t call it a “workbench” or similar like every other game.
The components to build a science machine in Don’t Starve don’t strike me as much stranger than those to build crafting stations in other games. In my experience, they’re often unrealistic.
Did you miss the fact that the recipe is shown in the build menu?
Maybe it is now? I don’t believe that was present when I played years ago.
I think you somehow missed it, mate. Here’s a screen shot from the year of its release:
How long did it take you to find this screen shot ?! Good find!
Fair enough, good find 👍
I could never get into Don’t Starve but Don’t Starve Together is a blast with friends and mods. The game’s old and developed enough at this point that I wouldn’t try to figure anything out on your own. Just look it up. You’re not gonna miss out on the “discovery”. The game is crushingly hard already.
If a wiki is genuinely required, then IMO that’s a sign the game probably isn’t designed well.
It apparently isn’t designed to your tastes, but to say it isn’t designed well would be to overlook decades of highly regarded roguelikes. Even Nethack, which is nearly 40 years old and still loved, requires lots of experimentation (and many deaths) to discover how things work.
No, I’ve played a sufficient number of roguelikes that don’t have this level of BS.