I’ve only ever played DGXI and it really isn’t very good. Generic gameplay and plot that just becomes tedious to play after a few hours. You’re not missing out.
Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using “That’s AI” as a way to say something is a lie. I don’t know what hole you’re sticking your head in but you might want to wake up.
What’s sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.
Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.
That wasn’t really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.
Sorry, I’d still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.
Plus on the game making side, making that dialog might be fun for people, so why take that away?
Totally agree, but I think we’re talking ideal, perfect case here. The llm would need to be really tight so that the things you’re mentioning don’t happen.
Also, there’s simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.
I wasn’t talking about an idealized reality, but if we are …
I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn’t have the environmental, economic and artistic flaws they have now.
Nvidia is killing it because they are the backbone of AI outside of gaming, too, which is where most of the interest is.
Their GPUs seem to be available and affordable to everyone but gamers these days. Fewer people are buying them to play games, and that audience has enough money to price out regular consumers with demand.
So they don’t want to me not buy any more DQ games. That’s a bold strategy, let’s see how it plays out.
I’ve never bought any and I’m doing fine.
I’ve only ever played DGXI and it really isn’t very good. Generic gameplay and plot that just becomes tedious to play after a few hours. You’re not missing out.
I imagine it will play out just fine. Most gamers and the younger generation are pro AI.
That doesn’t align with any that I know, but anecdotes are just that I suppose.
Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using “That’s AI” as a way to say something is a lie. I don’t know what hole you’re sticking your head in but you might want to wake up.
What’s sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.
Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.
My question is why the heck do people keep mentioning NPCs with dynamic chatter? Why do people even want that or see that as a good thing?
Clearly you just don’t enjoy games for the same reason people who would like that do.
That wasn’t really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.
Sorry, I’d still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.
Plus on the game making side, making that dialog might be fun for people, so why take that away?
Totally agree, but I think we’re talking ideal, perfect case here. The llm would need to be really tight so that the things you’re mentioning don’t happen.
Also, there’s simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.
I wasn’t talking about an idealized reality, but if we are …
I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn’t have the environmental, economic and artistic flaws they have now.
Your dad got banned from the local petting zoo for blowing a sheep.
Unfounded claims are fun and easy!
I’m going with sales data. Nvidia has been using AI since the 30 series and they are killing it in the market.
Nvidia is killing it because they are the backbone of AI outside of gaming, too, which is where most of the interest is.
Their GPUs seem to be available and affordable to everyone but gamers these days. Fewer people are buying them to play games, and that audience has enough money to price out regular consumers with demand.