• imecth@fedia.io
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    26 days ago
    Gatekeepers are large digital platforms providing any of a pre-defined set of digital services (‘core platform services’), such as online search engines, app stores, and messenger services. These companies have:
    
    - a strong economic position, significant impact on the internal market and are active in multiple EU countries;
    - a strong intermediation position, meaning that they link a large user base to a large number of businesses;
    - an entrenched and durable position in the market, meaning that their position has been stable over time.
    

    The only reason steam evaded the label is that they’re too small and the EU has bigger fish to fry atm.

    • atrielienz@lemmy.world
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      26 days ago

      I read the article. You don’t expect me to just take the quote at face value? You asserted that they fall into this category. So show us your work. How and why? A quote is not sufficient.

      • imecth@fedia.io
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        26 days ago

        They clearly fall into all 3 of these requirements. The only requirement that falls somewhat short is their size, and given the current growth of the pc market and their entrenched position, either they’ll hit it naturally or the EU will widen the net first.

        • atrielienz@lemmy.world
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          25 days ago

          They don’t. Look at the first paragraph you quoted. “Significant impact on internal market” what significant impact does Valve exert on the internal gaming market? Specifically, what do they do that Nintendo, or Epic or GOG don’t do that exerts pressure on the gaming platform market?

          Even if they were to meet those requirements and actually be a gatekeeper in the space, you still haven’t answered the second question. Look at the do’s and don’t’s. What don’t’s are they actively using to hurt other platforms in the space? What part of their business practices specifically do you feel falls afoul of the Digital Markets Act?

          • imecth@fedia.io
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            26 days ago

            Look at the first paragraph you quoted. “Significant impact on internal market” what significant impact does Valve exert on the internal gaming market?

            Their very existence is the impact, they have cornered the pc market and have an entrenched position as an intermediary between every game publisher and player.

            Look at the do’s and don’t’s. What don’t’s are they actively using to hurt other platforms in the space? What part of their business practices specifically do you feel falls afoul of the Digital Markets Act?

            Their current practices are mostly fine, although i’m sure a couple of these could worked on further for valve. The tricky part is ensuring that they toe the line.

            • atrielienz@lemmy.world
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              26 days ago

              There are several companies (Microsoft) who fall into the same category (being entrenched in PC gaming as a platform and intermediary between gamers and publishers). But Microsoft while more successful overall is not being considered to be a gatekeeper in this instance. They have further reach generally (they are the dominant platform for PC gaming as a whole, and have a competing game store). However you stipulate that Valve simply existing makes them a gatekeeper which runs afoul of the law put in place for economic reasons to provide a fair landscape. Why has Microsoft not pulled ahead of Valve? They take the same cut, have more exclusivity, provide more and arguably better hardware, have the Xbox game store and other competing services. They aren’t being considered in this space to be gatekeepers (the two core platform services noted for them are LinkedIn, and Windows OS).

              Nobody is forcing game development companies to do business with Valve. If they didn’t (as an industry) they could absolutely exert enough leverage to push Valve off the top spot. Microsoft could almost definitively do so by themselves. They provide a great deal of the same services and products.

              Valve only really seems to be guilty of innovating in a space that other larger companies ignored and being successful at pricing a product that people prefer. I’m not sure that’s enough to warrant them being lumped in with companies that obviously use anti-consumer and anti-competition business practices to exert control over the digital market place.

              The Digital Marketplace Act was created seemingly to force economic fair practice and provide a level playing field for businesses (startups or industry titans) to operate. Valve seems to be operating within those constraints and you haven’t actually proven your supposition that they have done anything wrong to achieve what they have achieved.

              Further I am going to say that you don’t understand that “cornered the market” actually has a legal definition. "In finance, cornering the market consists of obtaining sufficient control of a particular stock, commodity, or other asset in an attempt to manipulate the market price. " - According to Wikipedia. So, how are Valve attempting to manipulate the market price of games?

              We know already that they only enforce the price of steam keys (meaning that you cannot sell a steam key for less on any other platforms than you do on steam). But that’s a steam key, and doesn’t translate to the price of any other licensing key provided by any other license agreement.

              What else are they doing that you feel or can prove is cornering the market. Getting to market first and offering goods at the same or a similar price as competitors with better service isn’t it.

    • chonglibloodsport@lemmy.world
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      25 days ago

      Your quote contradicts your claim. Steam is not a platform, it’s just a store. The platform is Windows, Mac, or Linux.

      • imecth@fedia.io
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        25 days ago

        No. Platforms as used here by the EU is just an intermediary between the business and the client. It has nothing to do with the OS. If you want a counter example look at meta and tiktok which are designated gatekeepers.