• index@sh.itjust.works
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    5 days ago

    Someone please explain to me why a game after selling millions of copies shouldn’t be open sourced

    • Allero@lemmy.today
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      5 days ago

      Because it will create expectation on the side of players that the game will become free in a while, driving down sales.

      The open sourcing period should be at least long enough to justify purchase, probably a decade after the release.

      • index@sh.itjust.works
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        4 days ago

        Because it will create expectation on the side of players that the game will become free in a while, driving down sales.

        Sales reasons… gotta make more millions to stuck up

        • Allero@lemmy.today
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          4 days ago

          Absolutely. But that’s what drives game development and everything under capitalism

      • Coriza@lemmy.world
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        4 days ago

        If that was true pre-orders wouldn’t be a thing, especially after so many half baked releases. And the prices for new releases would not have gone up so much in the last few years.

        By and large gamers are not a patience kind. They want the new thing not the old thing.

  • MudMan@fedia.io
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    6 days ago

    A bit too optimistic, but hey, at least it’s a post pointing people at GOG, which has otherwise been losing big publisher support (SEGA and Sony used to put some big games there and don’t anymore, for instance).

    I’m also not sure that the big failures of prominent games as a service are an indication of a return to appreciating ownership. I’m afraid it may be rather that the established genre leaders are taking all the oxygen out of that space, just as it happened for causal mobile F2P games a while ago.

    If the perception makes players more likely to give up on their forever games and go back to buying piecemeal experiences they get to keep indefinitely I’d call that very good news, but I’ll need a bit more evidence before I declare myself optimistic on that subject.

    • ampersandrew@lemmy.world
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      6 days ago

      I’m also not sure that the big failures of prominent games as a service are an indication of a return to appreciating ownership.

      Perhaps in a roundabout way it is. My guess is that this is a reflection of the lack of value that people find in live service games when it isn’t an immediate hit, because their value comes from other people valuing it as well. If the game’s showing signs of shutting down in a year or two, you’re less likely to bother giving it your time and money. Meanwhile, people will rally behind a game that they assume will be popular with those around them. That’s how it appears to me anyway. You can say that is or is not valuing ownership, but it’s showing that these games have less value inherently, in any case.

      • MudMan@fedia.io
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        6 days ago

        I think there is absolutely a sense that some of these games aren’t worth jumping into because the longevity won’t be there. That doesn’t necessarily mean the alternative is people sticking around and playing traditional paid experiences instead, though. What seems to be happening instead is people sticking with a few “forever games” and getting stuck there, sort of out of the market. We’ve seen that dynamic before, when everybody was trying to come up with a MMO to replace WoW, or in the very stagnant mobile market.

        • ampersandrew@lemmy.world
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          6 days ago

          That’s at least somewhat self-cleansing though. If everyone else loses hundreds of millions of dollars trying to become the next live service phenomenon, they’ll learn that it’s unlikely they will be and stop pursuing it. That losing strategy has caused major shakeups at EA and Ubisoft and immensely hurt Bandai-Namco and WB next to their more traditional offerings doing gangbusters. If I’m going to glance five minutes into the future with a dash of expecting current trends to extrapolate into the future, maybe the model that makes everyone happy is more of this “prologue” model that Metaphor and tons of smaller Steam releases have been employing, which is just a roundabout way to return to shareware from 30 years ago.

          • MudMan@fedia.io
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            5 days ago

            Well, when the reward being dangled is a Fortnite-sized chunk of the industry worth billions by itself it’s hard to suggest that the real answer is more, smaller, less profitable releases. Especially with public companies with a mandate to seek endless growth. It’s not like big traditional single player games are a surefire thing, either.

            It’s a bit of a rough time for the industry right now, frankly. So… on that note, happy holidays everybody!

  • ampersandrew@lemmy.world
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    6 days ago

    OK: Some of the arguments seem a bit out-there. A proposed class-action lawsuit saying players of The Crew were “duped” by Ubisoft compared the situation to the publisher entering peoples’ homes and stealing parts of a pinball machine.

    Which part of that is “out there”?

      • Rekorse@sh.itjust.works
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        5 days ago

        I’m not sure who expected an online game to exist forever. Not the first time the lights have been shut off like this.

        • Jiggle_Physics@sh.itjust.works
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          5 days ago

          Everything needed to run the game online exists player side. There are many games where people run their own servers because of this, even in WoW. They are literally taking things to disable this ability from what they purchased.

          • Rekorse@sh.itjust.works
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            3 days ago

            And blizzard never supported people running private servers, and yet here they are so what’s the difference? I dont see why this game got so much more attention. Is it just pulling the game to sell the next one? Its scummy but its their right to pull their own product if they want to, and noone has to buy the new one.

            • Jiggle_Physics@sh.itjust.works
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              3 days ago

              They did, but that was 9 years ago, so you might not remember. However it was not as popular a movement yet, so they didn’t get the same backlash as people are getting almost 10 years later, when everyone is sick of this. You are right, they can pull their own product if they want to, now. The goal is to make it so they can’t just do that if they want to, anymore.

              • Rekorse@sh.itjust.works
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                3 days ago

                If you are referring to blizzard and private servers 9 years ago, you might mean classic servers but blizzard still sends out legal cease and desists to private server owners. You still cannot host a private server on american soil without blizzard stopping you. If thats not what you meant then thats my bad though.

                I also fully expect ubisoft to release “the crew remastered” at some point too, once its clear they can make a profit off doing so, just like blizzard did.

                • Jiggle_Physics@sh.itjust.works
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                  3 days ago

                  I mean they started shutting it down 9 years ago, it isn’t new, so it isn’t really news now

                  Point was, this is about making it so they don’t have the option to do this anymore, with the legal system.

            • ampersandrew@lemmy.world
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              3 days ago

              Quake is one of the oldest ones out there. Any game where you can host the server yourself can exist forever. It used to be very common that the server code was provided to you with your copy of the game.

              • Rekorse@sh.itjust.works
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                3 days ago

                I was referring to live service games like MMOs but thats sort of a good example. Should mmo developers release games with the server code so people can just use their own instead?

                Most developers release server code when its a benefit for them and their userbase. Most developers won’t when its a benefit for their userbase but not themselves.

                The stop canceling games movement is overly broad. Also, how is the crew the game everyones going to bat for? Did noone know of ubisoft before they bought the game? Stop buying ubisoft.

                • ampersandrew@lemmy.world
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                  3 days ago

                  Live service games are just about defined by not releasing their servers. Just because they don’t, it doesn’t mean they shouldn’t. With any luck, a court somewhere will decide that reasonable consumers cannot adequately tell the difference between a game with an expiration date, like the Crew, and a game that will last.

    • DeadWorldWalking@lemmy.world
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      5 days ago

      I think most gamers see a serious difference between ubisoft and Steam.

      Ubisoft is a publicly traded company who only exists to make money for shareholders, and Valve is a privately owned company with no plans to go public, so it has no greedy shareholders forcing the company to engage in anti consumer decisions.

      Anyone who looks at the two entities can clearly see which is better for the end user.

      • GeneralEmergency@lemmy.world
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        4 days ago

        No greedy shareholders, yet Valve pioneered the lootbox and micro transactions that G*mers complain about with other companies.

        A company doesn’t need to be public to be greedy. And using that as the sole distinction between “good and bad” companies is an incredibly sheltered take.

        • DeadWorldWalking@lemmy.world
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          2 days ago

          Pokémon and MTG were selling loot boxes (card packs) decades before steam even existed.

          If we want to ban lootboxes I’m all for it, but it’s not Steams fault this un healthy thing people do for fun is legal and allowed to target children.

  • multiplemigs@sh.itjust.works
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    6 days ago

    the pushback has always been to pay for what you want on Steam/GOG/Epic/whatever… then be open to stealing things if and when they get taken from you.

    • CatZoomies@lemmy.world
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      6 days ago

      Indeed. I’ve been radicalised by Ubisoft.

      In 2012 I bought Splinter Cell Blacklist for Wii U. Loved it so much I paid for all the DLC, just like I did with Assassin’s Creed III also on Wii U. Not too long ago, Ubisoft announced they were terminating legacy activation servers, and multiplayer modes would no longer function. But this also meant that without those activation servers, I would lose access to the DLC I paid for (as Ubisoft disclosed) because the game phones their activation servers and authenticates if I own the DLC. With enough public gamer outrage and pushback, Ubisoft walked back this decision… for now.

      I thought I was safe buying physical games like I always have. I thought I was safe if the DLC was downloaded to the console. If this legacy server decommissioning went through, I would never be able to legally play the stuff I paid for and should own. Lesson learned, and every last ounce of ever wanting to play a modern Ubisoft game died in about ~2020 when they announced this. I don’t trust them, and I’m glad to see their company is beginning to tank because they stopped innovating and making good games like they used to decades ago.

      When I wanted to replay Blacklist recently, I pirated it. The pirated copy ran better than the copy I own on Steam and Uplay - no crashes every 30 minutes (seriously, look it up), no bugs, etc. I didn’t want to play the Wii U copy because it’s a very slow console and the loading times for levels is insane (10+ minutes to load in due to the archaic Wii U architecture, back when I first played it in 2012).

      I’m receiving a better service from the pirates rather than Ubisoft. Not that I want to play any modern Ubisoft games, but this whole “ownership” thing has made me question every digital purchase I’ve made. Now, I rip all my Blu Rays to PC and archive them. I buy on GOG, and only buy on Steam if I can’t get it on GOG.

      Sorry for long story, Ubisoft just really pisses me off and they destroyed the last thread of good will I had for them. I’ll just stick to playing Beyond Good and Evil on my GameCube if I get nostalgic for the games they made that had heart and innovation.

  • AMillionNames@sh.itjust.works
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    6 days ago

    … By doubling down on Steam being a subscription service by actually telling you it was, or how Steam admitted it would basically not allow accounts to be passed through inheritance and there is only one service that says they will try, that being GOG? We literally have to fight to have libraries of old games when the generations before had no problem having libraries of their old entertainment to access, communally so even.

    The article really is disingenuous. All there is that is seriously doing this is a EU petition, one that will be dead on arrival because most of the affected games sell themselves as subscription services and because shit in the EU gets done when lobbyists usually aren’t homogeneous across country lines, and for this they are. A slap warning or two, that’s about all this will accomplish.

    If people moved their game collections over to GOG from Steam, and were clear that this was the reason they were doing it, that would accomplish a lot more. It’s not going to happen, just look where governments are sliding towards, it isn’t towards consumer rights and society as a whole.

    • thejml@lemm.ee
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      6 days ago

      I definitely try to buy on GoG (and download them locally for offline play/install) instead of Steam when I can help it… but that’s not very often as many games just don’t make it over there.

    • GHiLA@sh.itjust.works
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      6 days ago

      It’s at about 5TB. I’ve got it copied. Just fine, man. How’s your collection, going?

  • DrunkenPirate@feddit.org
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    6 days ago

    Godd old games was also the time, where you paid once for playing. This should be added to the initiative as well.

  • Devdoggy@lemm.ee
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    5 days ago

    I’m sorry, do people buy AAA games when they first come out?