• Matriks404@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    8 hours ago

    A romance story is good if’s not half-assed and a game doesn’t depend on it. 16-bit RPG’s did it well.

      • YarrMatey@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        7
        ·
        5 hours ago

        I’ve played so many it is hard to have a favorite. I like when different games try to incorporate romance, but I still prefer visual novels. I have played so many where you are a guy romancing women (these usually are bad quality and an excuse to see sex, I am fine with sex but at least emphasize the romance) but have been getting into otome games where you are a woman romancing guys. There are still bad tropes in some of these games, like noncon (I only do consensual). There are also queer games like Dream Daddy I enjoyed.

        For non-VN I would say I liked Bioware’s games, Stardew Valley, Harvest Moon games, Story of Seasons games, Rune Factory games, Persona games, Divinity Original Sin 2, Baldurs Gate 3 (haven’t beaten yet, seems promising), Cyberpunk 2077 (Judy), Life is Strange, and Obsidian/Bethesda (sorta).

        • Ashtear@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 hours ago

          Nice to see a shout-out for DOS2. I liked that it leaned into its sex scenes when called for. Too many M-rated games are still afraid to go there with it. I also feel like it’s a bit more earned when it takes a while to develop, or as is often the case, the setting is so oppressive that it puts romance firmly in the background. Mass Effect 3 was great about this.

  • Rhoeri@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    4
    ·
    12 hours ago

    Been saying this for a long time now. Romance in video games is about as batshit-cringy as it gets and is a tremendous waste of time that could have been used to add meaningful content or fix stability issues/bugs instead.

  • sumguyonline@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    7
    ·
    edit-2
    18 hours ago

    I as a video game enthusiast do not want my character to experience romance. It doesn’t happen in real life the way it is portrayed in media, and it’s fucking boring seeing it over and fucking over again. Gimme tragedy, gimme a problem I can solve, a mystery, or a war to fight. But romance, and sex, have not a damn place in those things. Developers of apparently every damn media have gotten it drilled into their heads that we want to read, watch, play thru, and otherwise experience their mental masturbation. Well I for one, don’t fucking want to experience it at all. Gimme a story, and if you can’t do it without pointless sex scenes then you don’t have a fuckin story, you have a story about fuckin.

      • throwback3090@lemmy.nz
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        9 hours ago

        Well this is funny sex humor

        Not romance

        This is the same thing TV shows figured out ages ago: you give people a flirty relationship and it’s generally fun to watch. You turn that flirting into an actual relationship and it’s boring + usually some fan service where the authors of the show try to get their female coworkers as naked as they can be manipulated into getting. And then they always need to make that same female coworker get pregnant and force her to fake giving birth.

        Tldr it doesn’t matter what the fans want, authors are fucking pervs.

    • jjjalljs@ttrpg.network
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      18 hours ago

      I dunno. problems, mysteries, and war aren’t usually portrayed realistically in video games, either.

  • pyre@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    ·
    19 hours ago

    that’s only true because most of you motherfuckers do robotic gamified romances that don’t feel natural, heartfelt or interesting.

    • CH3DD4R_G0B-L1N@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      9 hours ago

      Hades was also HUGE and I find it hard to believe it was mainly for the gameplay as even I, a gameplay purist, have always been drawn in by Supergiant’s storytelling.

    • The_Terrible_Humbaba@slrpnk.net
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      10 hours ago

      The romance was the worst part of BG3, imo.

      Too forced, every dialogue option is either slightly flirty (at least) or just telling them “fuck you and die”.

      Even when you say you just want friendship and avoid the most flirty options, it won’t stop the game from trying to throw you in a romance. I hated that.

      • 1SimpleTailor@startrek.website
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        5 hours ago

        Yep. It did depend on the companion a bit, IIRC Shadowheart and Astarion’s romances wouldn’t be triggered unless the PC picked the flirty dialogue. But then there were some companions who would pursue the player. I hated how I couldn’t just be Gale’s Bro, and Halsin is just plain creepy.

        • _skj@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          2 hours ago

          Gale has a problem where he interprets interest in his backstory as romantic interest. Which is kind of realistic, but no one wants to be on the receiving end of that in real life or in a game.

          Like bro, put your dick away and tell me some gossip about Mystra.

          • Buddahriffic@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 hour ago

            Maybe it was deliberate and intended to give some self awareness to some people who won’t take no for an answer and keep trying.

  • ArcticFox@lemmy.ca
    link
    fedilink
    English
    arrow-up
    27
    ·
    22 hours ago

    As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.

      • ArcticFox@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        18 hours ago

        That’s not how senior management approvals work. You’re not allowed to pitch an opinion. Youre only allowed to make recommendations based on something that previously worked or if it’s a direct request by multiple users in an official feed back form. Why do you think there is no creativity in AAA games, they call it “data driven decision making”.

  • kibiz0r@midwest.social
    link
    fedilink
    English
    arrow-up
    112
    arrow-down
    1
    ·
    1 day ago

    You’re starting on the wrong end.

    People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.

    People don’t know what they want until it’s in front of them, but devs know what they wanna make.

    • Qwazpoi@lemmy.world
      link
      fedilink
      English
      arrow-up
      33
      ·
      1 day ago

      I think you hit the nail on the head with those points.

      I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.

      For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly “smarter”. In actuality the only thing changed was enemies health pools and damage output and it was identical AI.

      Gamers usually have a holistic experience with the games they are playing. There’s definitely a place for user feedback to work, but devs don’t look at a game the same way that people playing them do. Asking people who don’t know how something works for feedback will give you perspective, but it doesn’t necessarily lead to informed design decisions.

      • AnarchistArtificer@slrpnk.net
        link
        fedilink
        English
        arrow-up
        15
        ·
        22 hours ago

        “I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.”

        I think this is a great example. You can’t distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game “Not Tonight”, a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that’s sort of the whole point: It being a clone specifically leverages the energy of “Glory to Arstotzka” to satirise the UK’s institutional racism.

        Surveys don’t capture that games like this aren’t just clones of Papers Please, they’re actively in conversation with Papers Please

  • JackbyDev@programming.dev
    link
    fedilink
    English
    arrow-up
    13
    ·
    21 hours ago

    Romance in video games is fun, yeah, but it’s usually just something extra. It’s rarely the main focus and I’m hard-pressed to really imagine how to make it the main focus without making a gooner game. Usually romance/sex is sort of the cherry on top of an otherwise good game.

  • kbal@fedia.io
    link
    fedilink
    arrow-up
    162
    ·
    1 day ago

    That’s right “industry execs” — you just need to turn down the romance by 40% and the sex by 15%, add 50% more friendship and 25% more adventure, control for the desired level of political correctness, add just the right variety of behavioural feedback loops, and you’ll have a maximally profitable game.

    • Miles O'Brien@startrek.website
      link
      fedilink
      English
      arrow-up
      27
      ·
      edit-2
      1 day ago

      maximally profitable game

      See, it really is just an algorithm that can be nailed down perfectly, and I’ve got an entire floor of statisticians and market analysts that agree it’ll make me berjillions!!!1!!

      Lpt: they’re also telling me more statisticians and market analysts will help boost my numbers too! Jackpot!

      -an executive, somewhere, in nearly every corporate office

  • Stalinwolf@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    ·
    17 hours ago

    I really enjoyed my Shepard and Liara romance during the Mass Effect trilogy, but I don’t think it’s particularly well executed in most other games.

  • HollowNaught@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    ·
    23 hours ago

    Now, I like a good romance here and there. Who doesn’t?

    That being said, games like Sonic 06 are very good examples of why romance isn’t welcome in some places